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Since unity is just an engine with a bunch of physics, animation, and real time 3d rendering, it’s also a great space to make fully fledged interactive prototypes for UX studies. If you want to prototype user experiences In reality the engine you build your first game on is probably not critical, so my advice is just to pick one and go with it.
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There are plenty of highly successful games such as Escape from Tarkov (FPS), Monument Valley (Puzzler), and This War of Mine (Strategy / Survival) all built in Unity. It gives you a very raw product out of the box, but is highly flexible, well-documented, and highly extensible to build pretty much any genre of game you can think of. Unity is probably the least opinionated of the 3 platforms. The three main choices if you want to build games are Unreal, Unity or GameMaker. There’s really very few options when it comes to Indie Game development. By the end of this article, you should have a good general overview of the engine as well as all the necessary functions and code to start making a basic game. This article is aimed at anyone who has never used Unity before, but has some previous experience programming or in web design / development. Check out my Portfolio of Graphic, UX, Concept Art, Game Dev etc… Introduction Concept art is one of the earliest phases in the game dev process, over the last 5 years i’ve got a lot of exposure to all areas of game design. I’m now a Financial Maths student at University College Dublin, and occasionally I do freelance graphic design, web prototyping, and game prototyping. In this article, we run through all you need to know to get started using Unity.įirst, a little bit about me: I’m a hobbyist unity developer, 3d modeler and graphic designer who’s worked with Unity and Blender for over 5 years. Unity is a great tool for prototyping everything from games, to interactive visualisations.
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